Gone are the days when games were associated with lower productivity. Gamification has been the trending topic when it comes to training because it drives us towards a meaningful and a communal experience that engages us.
Gamification is the usage of game elements and mechanics in a non-game environment. It takes various attributes of a game, such as the element of fun, design, play, competition and transparency and applies it to real life scenarios. Gamification is being considered in various human resource process such as recruitment, training and development, motivation, to engage users and solve problems. With the advent of gamification in new age learning methods and in eCourses, there has been a switch in how learners perceive the act of leaning. Earning badges at the end of completion of each level is quite exciting, but at the same time, it helps the learners achieve their end goal of learning and developing.
Main Characteristic of Gamification
Gamification has not only gone mainstream but is also starting to get mature. Its powers have been leveraged to all the areas of corporate life. One major challenge every corporate faces is to keep the workforce engaged. The goal of Gamification is to increase the worker engagement and the outcome of the training program.
There are various game elements which can be included in the program design, such as points, badges, competition and other fun objects. However, it is difficult to see what is possible and how one can implement these elements in the program. In such cases, Gamification samples can be used as references or inspirations for creating unique Gamification experience. For organizations who are using Gamification as a strategy for the first time these samples can be very useful.
The main characteristic of Gamification is that it offers incentives, making it the sole reason that Gamification is widely used in marketing. It is a very useful tool for customer engagement, which in turn can be used as a tool for employee engagement. Gamification motivates the employees to more actively participate in their training programs. Reward system is a good example for such employee training program. Reward system not only provides the benefits of employee training but also rewards for their active participation. This creates a competitive environment for the trainees.
Immersive Interactive training can be delivered through Gamification. For skill based jobs such as plumber, carpenter, driver etc., gamification can be used along with virtual reality technology for building the best training programs. Simulation of such occupation would help these trainees to practice their skills. This scenario based approach creates a safe and a realistic environment for learning and to build confidence before facing the real world situations.
Gamification is therefore useful for creating training materials. It requires a lot of time and resources to implement the gamification principles to a program. For organisations that create the whole gaming environment, often have to experiment with ideas, game elements and strategies, to avoid the risk of failure. Gamification samples helps the developers with knowledge competency that influences the success of the program built by them.